


The survivors went underground and eke out an existence in the dark tunnels of the sprawling metro system. The original game was based on the bestselling Metro 2033 novel by Dmitry Glukhovsky, which is set years after a nuclear attack on Russia. I like them both the same, great unique FPS/stealth gamesĪll in all, I gotta say Last Light felt a lot better for me, but I'd imagine there are those that prefer 2033.Here's some background on the mysterious Dark Ones players encounter throughout the Metro 2033 video game series. I had the feeling that Metro 2033 was like a mix between Call of Duty & STALKER, and LL was like a Russian (Ukrainian) HL2. but I enjoyed even the shooting Gallery, the AI Arena, the Metro Museum, the mission for the Red Line sniper. in 2033 they made some really cool changes to many of the levels, they flow now better, less loading screens, they have taken some stuff from LL which was in that game better (gun handling, hit detection, better stealth system, etc.) and put it in the Redux version, so yeah.Īnd the atmosphere is still more horror and spooky in 2033, even though LL has still many moments like that and some of the DLC missions are brilliant - like Khan's mission, the Spider Lair, Kshatriya is in the vein of a STALKER game (which is great ). What do y'all think?īefore I prefered Last Light because it had better pacing, atleast working stealth system (even if too easy), better encounters, better hit detection on enemies and better weapon handling, some cool boss battles, some better and more open levels and more living metro stations where you could actually do something meaningfulīut now that there is Redux versions of both games, I think it's a tie now. Not to mention most big rooms featured some sort of alternate path for those looking for one.Īll in all, I gotta say Last Light felt a lot better for me, but I'd imagine there are those that prefer 2033.

Takedowns, easier-to-acquire silenced weapons, and actual degrees of suspicion and detection made stealth a more legitimate option.

I was pissed when Pavel betrayed me, but still found myself sympathizing with him a bit in the final encounter.Īnd thee stealth was so much more fully-realized in LL. Pavel, the Child, Kahn, and even Anna all seemed more fully realized than anyone in the first game. Last Light just felt like it had a bit more personality and character depth as well. Seeing Artyom redeem himself and save so many before the end made me feel some genuine emotions I wasn't expecting. I got what I suppose you could call the "bad ending" but even that was pretty satisfying to me. Last Light felt like a much more personal drama for Artyom compared to 2033's rather apersonal mystery of "The fuck is up with the Dark Ones?" In Last Light, for me, the betrayals hit harder, the stakes felt higher, and the victories big and small felt much more meaningful. I know it may sound silly, because 2033 is based on an actual book and Last Light's plot was fabricated, but I thought the sequel told a decidedly better tale than the former. Last Light certainly made a few concessions in the name of accessibility, and was overall a much easier game, but I think it kept the soul of Metro and a lot of the same heart, while improving the pacing, set pieces, stealth, and even the story. And the stupid stupid section near the end where you have to slowly follow the guy and protect him while being attacked by all the bubbles soundly trounces and monster closet or boss fight in Last Light in terms of frustration. The stealth and reliance on throwing knives, coupled with AI where every enemy instantly knew where you were the second you messed up made the sneaking a pain. But it sure as hell had some rough edges. 2033 was such a fantastic, refreshing experience and it was one off the first really immersive FPSs I'd played since Half Life 2. I beat 2033 a few years ago and am currently replaying it, and I beat Last Light a couple of days ago on Ranger mode (not Ranger Hardcore, I need some kind of UI for use prompts and QTE's).
